Read the field.
See useful match information at a glance and keep your attention where it belongs.
AGE OF EMPIRES II: DE // STEAM
A focused command layer for Age of Empires II: Definitive Edition, with a managed Lua environment for people who want to build their own ideas.
Steam edition · Instant delivery · 30-day access
02 / BUILT-IN CAPABILITIES
Start with the built-in command tools, then extend the experience with scripts that match the way you play.
See useful match information at a glance and keep your attention where it belongs.
Focused controls for repeated actions, unit control, and resource management.
Use the managed Lua API to create, configure, and share custom micro-features.
03 / MANAGED LUA API
Build small, focused features with a documented scripting surface. Query game state, issue bounded commands, add settings, and draw interface output from one managed runtime.
local tracker = ResourceTracker()
local elapsed = 0
function Update(delta)
elapsed = elapsed + (tonumber(delta) or 0)
if elapsed < 0.35 then return end
elapsed = 0
tracker:Update()
local player = GetAssignedPlayer()
local town = player and player:GetTownCenters()[1]
if not town then return end
local scout
for _, unit in ipairs(player:GetObjectsByClass(UnitClass.SCOUT)) do
if unit:IsAlive() and unit:IsGarrisoned() ~= true then
scout = unit
break
end
end
if not scout then return end
local home = town:GetPosition()
local deer = home and tracker:GetPreyNear(home, 40, 1)[1]
local pos = deer and deer:GetPosition()
local scout_pos = scout:GetPosition()
if not pos or not scout_pos then return end
local dx, dy = pos.x - home.x, pos.y - home.y
local distance = math.sqrt(dx * dx + dy * dy)
if distance < 1 then return end
local behind = Vector2(pos.x + dx / distance * 2,
pos.y + dy / distance * 2)
local waypoint = scout_pos:Distance2D(behind) > 0.8
and behind or pos
UnitsMove({ scout }, waypoint)
end04 / IN THE FIELD
Built-in controls, tactical overlays, and automation settings sit alongside the match—ready when you need them.



WOLOLOLABS // ACCESS WINDOW
One payment. Thirty days of AoE II: DE Steam access.